The latest assignment is to utilize triggers, timed events, and scripted sequences to create a game that tells a story. To that end, I have created a game I have dubbed Bear Quest.
The game can be downloaded here for PC and here for Mac. To play, use the WASD keys or arrow keys to move and the mouse to look around. Click to cycle through dialog or to fire your gun. Try not to die.
I have made use of raycasting to simulate gunfire this time around. Your gun will hitscan what you are aiming at and leave bullet holes in the scenery without using a projectile like in previous games I’ve written.
The story is not only a riff on typical fetch quests, but a commentary on traditions and the need to prove masculinity. I can’t say much more without spoiling things, so go ahead and play it.