Assignment was to create mockups of the game’s main menu and in-game UI.
As seen above, the menu is a dark night illuminated by fireflies. It’s simple, elegant, and fits into the game’s theme of light and darkness.
The game’s UI doesn’t need to convey much information. The fireflies in the top left indicate your health, and below it is your currently active item and its quantity. Anything else you need to know about how many fireflies you have can be ascertained by just looking at how many are buzzing around your character.
If I were to design a controller for this game, I would probably go for some hybrid cross between the classical NES controller and the SNES controller. Two buttons for basic attacking and special items, two shoulder buttons for navigating your inventory to select a new item, and a directional pad to move.
This is the prototype of our team’s game, Glow. You play as Freyja, a little girl on a quest to rescue the fireflies and drive off the darkness.
Controls are WASD to move and mouse click or spacebar to attack.
The prototype can be downloaded here for PC.
Here is my powerpoint presentation for my game. Working title is “Rebuild”.
1. Clockwork guy who uses keys to unlock various abilities in himself
2. Plane-hopping world-maker
3. Cooperative multiplayer army game with drastically different gameplay styles
4. Extreme IRS Auditing
5. Fantasy space civilization game
6. Party-crashing vampire hunter
7. Aspiring necromancer warlord
8. Tetris MMORPG
9. Lovecraftian missionary
10. Post-apocalyptic city-builder
My core vision was to make a sandbox game, due to how much I love freedom and expression. So, I went ahead and made a sandbox game in Unity:
New class! Yaaaaaaay! With the bestest best teacher ever! ^____________^
On the off chance that someone is reading this and is genuinely curious about stuff I’ve made, check out my previous posts on this blog showcasing games I’ve made for previous game-related classes. 🙂
You can also check out my silly Minecraft mod.
This week’s assignment was to track players moving through a level and then display the paths they took. To that end, I’ve tweaked a previous game of mine to record player movements to a text file and allow me to display them all together later. Here’s a screenshot of a few people’s different paths through Spatial Fling: