This is my entry for the 0h game jam. It’s a game technically created in 0 hours.
The game can be downloaded for PC here.
New class! Yaaaaaaay! With the bestest best teacher ever! ^____________^
On the off chance that someone is reading this and is genuinely curious about stuff I’ve made, check out my previous posts on this blog showcasing games I’ve made for previous game-related classes. 🙂
You can also check out my silly Minecraft mod.
Latest assignment was to demonstrate our knowledge of GUIs by creating a sandbox game of a world inhabited by sentient shapes. I’ve made a game with an in-game menu allowing you to spawn shapes with sliders determining shape, color, and personality. You can spawn any combination of shape, color, or personality, and different personalities will have different in-game reactions.
To play, use WASD to move. Space to move upwards, Shift to move downwards, and Right Click on the mouse to open the spawn menu. Mac users can push M to open the menu. Spawn will spawn a single shape while Make Spawner will make a spawner that constantly spawns the selected shape. Push Escape to quit.
The latest assignment is to utilize triggers, timed events, and scripted sequences to create a game that tells a story. To that end, I have created a game I have dubbed Bear Quest.
The game can be downloaded here for PC and here for Mac. To play, use the WASD keys or arrow keys to move and the mouse to look around. Click to cycle through dialog or to fire your gun. Try not to die.
I have made use of raycasting to simulate gunfire this time around. Your gun will hitscan what you are aiming at and leave bullet holes in the scenery without using a projectile like in previous games I’ve written.
The story is not only a riff on typical fetch quests, but a commentary on traditions and the need to prove masculinity. I can’t say much more without spoiling things, so go ahead and play it.
This week’s assignment was to create a wall puzzle of some sort using raycasts, keyboard inputs, trigger volumes, and timed events. Not sure if viewing things through a wall counts, but here’s my puzzle.
The game can be downloaded here for PC.
WASD or Arrow Keys to move. Mouse to look around. Mouse click to fire a gun. Everything else should be fairly obvious or explained in-game.
As mentioned in my previous entry, the assignment for this week is to recreate Pong and then add a new gameplay mechanic for bonus points.
So, I present to you: Pong Quest
The controls are:
WASD or Arrow Keys: Move your paddle
1,2,3 (Numbers or Numpad): Use your special attacks.
If you don’t like the default controls, you can change them when starting the game.
Upon starting the game, you have a choice of three player classes: Ninja, Exorcist, and Jester. The selection screen will give more in-depth explanation of each class.
(If you’re having trouble moving the class slider, make sure to drag the knob as far as you can. There’s only three slots in the bar for it to rest in.)
Once you choose a class, you’ll be given a few stat points to distribute among four stats: Attack, Speed, Health, and Magic. Attack determines how much damage you’ll do to the enemy’s Health and Stamina. Speed determines how quickly your paddle can move up and down. Health increases your maximum Health and Stamina in combat. Magic increases your maximum Magic and Magic Regen rate in combat.
Once you’ve distributed your points (Available Points should be 0 when you’re done), you’ll go into the actual game proper. You and your opponent have three scores: Health, Stamina, and Magic. Your Health takes damage when a ball gets past your paddle, or if your paddle gets hit by certain combat attacks. When your Health reaches zero, it’s Game Over. When your opponent’s Health reaches zero, you win the fight. Your Stamina goes down as your paddle bounces back balls and certain projectiles. When your Stamina reaches zero, your paddle is temporarily helpless. The same applies to your opponent. Magic slowly generates over time and is used to fuel special attacks. Your opponent has his own specials, so be careful when you see his magic getting higher!
Zombies may be slow, but they do significantly more damage than the normal ball. Don’t let them get past!
The dark knight’s shield may give him more coverage, but it also makes him a big fat target for sapping his stamina. He’ll only bring it out when there’s many balls on the screen.
Don’t let the dragon’s claws touch you!
Ninjas have very opportunistic moves. Just because your opponent is waiting politely for the ball to serve doesn’t mean you have to wait too. Fight dirty!
Exorcists are the ultimate crowd control. Save your Exorcism move for when the playing field gets too crowded, or use Rebuke to shove everything back in your opponent’s face.
You want to beat the game as a Jester? Good luck.