Assignment was to create mockups of the game’s main menu and in-game UI.
As seen above, the menu is a dark night illuminated by fireflies. It’s simple, elegant, and fits into the game’s theme of light and darkness.
The game’s UI doesn’t need to convey much information. The fireflies in the top left indicate your health, and below it is your currently active item and its quantity. Anything else you need to know about how many fireflies you have can be ascertained by just looking at how many are buzzing around your character.
If I were to design a controller for this game, I would probably go for some hybrid cross between the classical NES controller and the SNES controller. Two buttons for basic attacking and special items, two shoulder buttons for navigating your inventory to select a new item, and a directional pad to move.