My core vision was to make a sandbox game, due to how much I love freedom and expression. So, I went ahead and made a sandbox game in Unity:
New class! Yaaaaaaay! With the bestest best teacher ever! ^____________^
On the off chance that someone is reading this and is genuinely curious about stuff I’ve made, check out my previous posts on this blog showcasing games I’ve made for previous game-related classes. 🙂
You can also check out my silly Minecraft mod.
Latest assignment was to demonstrate our knowledge of GUIs by creating a sandbox game of a world inhabited by sentient shapes. I’ve made a game with an in-game menu allowing you to spawn shapes with sliders determining shape, color, and personality. You can spawn any combination of shape, color, or personality, and different personalities will have different in-game reactions.
To play, use WASD to move. Space to move upwards, Shift to move downwards, and Right Click on the mouse to open the spawn menu. Mac users can push M to open the menu. Spawn will spawn a single shape while Make Spawner will make a spawner that constantly spawns the selected shape. Push Escape to quit.
The latest assignment is to utilize triggers, timed events, and scripted sequences to create a game that tells a story. To that end, I have created a game I have dubbed Bear Quest.
The game can be downloaded here for PC and here for Mac. To play, use the WASD keys or arrow keys to move and the mouse to look around. Click to cycle through dialog or to fire your gun. Try not to die.
I have made use of raycasting to simulate gunfire this time around. Your gun will hitscan what you are aiming at and leave bullet holes in the scenery without using a projectile like in previous games I’ve written.
The story is not only a riff on typical fetch quests, but a commentary on traditions and the need to prove masculinity. I can’t say much more without spoiling things, so go ahead and play it.